Spell Power
-
- Initiate
- Posts: 12
- Joined: November 17th, 2007, 9:28 pm
Spell Power
I'm wondering if Intelligence or perception influence how powerful your spells are. For example the sonic spell will sometimes knock out creature but others are far more resistant. Sometimes it will be for 1 round and other times the little guys are knocked out for 3. So does any of the stats help with that or is it just the power level you choose that affects how powerful the spell is?
- BasiliskWrangler
- Site Admin
- Posts: 3833
- Joined: July 6th, 2006, 10:31 am
- Location: The Grid
- Contact:
- BasiliskWrangler
- Site Admin
- Posts: 3833
- Joined: July 6th, 2006, 10:31 am
- Location: The Grid
- Contact:
-
- Initiate
- Posts: 12
- Joined: November 17th, 2007, 9:28 pm
Putting it another way, is there any point increasing Int or Wis beyond 15 or 20 depending on which level of spell you want to access? It doesn't seem to me that there is any good reason to waste your points on this.
And, I don't know if this is a bug or not, but if I use a magic item to raise int or wis to learn a spell, I can then cast it even if I take off the item. Is this intended? It seems a trifle unbalanced if it is. This lowers the final stat requirement by at least 2 for int and 4 for wis based on items I've seen so far. Perhaps attribute enhancers should not stack? I.e. 2 x wis rings should still give +2, not +4?
Finally, I do wonder if the change to 1/3 mana regeneration was a good or bad thing, balance wise. With 1/3 my characters don't really seem to run out of mana (unless I'm really burning through it, but then alchemy sorts this out with the mana 2 or 3 potions).
And, I don't know if this is a bug or not, but if I use a magic item to raise int or wis to learn a spell, I can then cast it even if I take off the item. Is this intended? It seems a trifle unbalanced if it is. This lowers the final stat requirement by at least 2 for int and 4 for wis based on items I've seen so far. Perhaps attribute enhancers should not stack? I.e. 2 x wis rings should still give +2, not +4?
Finally, I do wonder if the change to 1/3 mana regeneration was a good or bad thing, balance wise. With 1/3 my characters don't really seem to run out of mana (unless I'm really burning through it, but then alchemy sorts this out with the mana 2 or 3 potions).