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Spell Power
Posted: November 20th, 2007, 10:46 pm
by skavenhorde
I'm wondering if Intelligence or perception influence how powerful your spells are. For example the sonic spell will sometimes knock out creature but others are far more resistant. Sometimes it will be for 1 round and other times the little guys are knocked out for 3. So does any of the stats help with that or is it just the power level you choose that affects how powerful the spell is?
Posted: November 21st, 2007, 9:41 am
by BasiliskWrangler
The power of Sonic Blast comes directly from your casting level, and the casting level is based on your Elemental Skill, so they entwined that way.
Also, Sonic Blast is based on range, so creatures further away receive less effect from it.
Posted: November 21st, 2007, 10:11 am
by syrio
Is there any point increasing Divine and Elemental skills over lv11, once you've reached "power level" 6?
Posted: November 21st, 2007, 10:16 am
by BasiliskWrangler
Yes, you have to have Elemental/Divination of 31 to cast the highest rated spells at level 6.
Those highest rated spells are:
Divination
Mass Boil
Smite
Dehex
Elemental
Portal
Invisibility
Supernova
Posted: November 22nd, 2007, 8:32 am
by skavenhorde
Thanks guys
Then I'll just concentrate on upping my magic point limit with Int and Perception for mp recovery speed. Was just curious to see if throwing a few points into wisdom or the other skills would up the chances on knocking some guys out

Posted: November 23rd, 2007, 9:13 pm
by Loriac
Putting it another way, is there any point increasing Int or Wis beyond 15 or 20 depending on which level of spell you want to access? It doesn't seem to me that there is any good reason to waste your points on this.
And, I don't know if this is a bug or not, but if I use a magic item to raise int or wis to learn a spell, I can then cast it even if I take off the item. Is this intended? It seems a trifle unbalanced if it is. This lowers the final stat requirement by at least 2 for int and 4 for wis based on items I've seen so far. Perhaps attribute enhancers should not stack? I.e. 2 x wis rings should still give +2, not +4?
Finally, I do wonder if the change to 1/3 mana regeneration was a good or bad thing, balance wise. With 1/3 my characters don't really seem to run out of mana (unless I'm really burning through it, but then alchemy sorts this out with the mana 2 or 3 potions).