You see to be a grassroots game developer, close to your peoples who love CRPGs. That is refreshing, to say the least.
Being a game developer myself I had some specific questions about the development cycle and if it's not improper I was wondering if you could shed some light on your experience?
How long was Eschalon in development and how active from beginning to end? Any long hiatus due to burn-out or technical issues? Best I can guess is it started as early as 2004.
How many lines of BlitzMax code and is it all well commented?

What graphical applications did you use? How did you do the animation? Create 3D models with minor animations and render to a sprite sheet? Done by hand?
That's all I can think of, thanks for any info!