Getting this spell sure makes the game and resting alot easier. I was having to rest and buy alot of heal potions before I got this spell.
My question is this;
Do you think this spell is a bit too powerful? Im not a caster character but even at level 1 I can usually heal fully twice before my mana runs out. I can't decide if I think its too easy or not, but it might be. Once I got this spell I havent needed to rest nearly as much.
Thoughts?
Thoughts on the Divine Heal spell.
I don't agree.
Heal at level 6 costs 12 MP and heals 18-36 HP = on average 27 HP.
My first melee character had at level 16 146 HP (Endurance only 20) and 78 MP. With this 78 MP he could heal exactly 6 times = on average 162 HP and thats not much more than a full heal. You need Divination at level 11 to cast heal at level 6 and can't spend the skillpoints otherwise.
Heal isn't very useful in combat at the end of the game because 27 HP aren't much so you still need some healing potions. In the beginning of the game the spell is much more useful in combat and you have relatively much MP but you also have less potions and money so I think the spell is well balanced.
Heal at level 6 costs 12 MP and heals 18-36 HP = on average 27 HP.
My first melee character had at level 16 146 HP (Endurance only 20) and 78 MP. With this 78 MP he could heal exactly 6 times = on average 162 HP and thats not much more than a full heal. You need Divination at level 11 to cast heal at level 6 and can't spend the skillpoints otherwise.
Heal isn't very useful in combat at the end of the game because 27 HP aren't much so you still need some healing potions. In the beginning of the game the spell is much more useful in combat and you have relatively much MP but you also have less potions and money so I think the spell is well balanced.
If time lost to resting had any impact on the game (and I for one could see where it might have mattered) I would say that the divine healing is overpowered because of the rapidity with which mana restores compared to HPs.
On the other hand, the heal itself is useless in endgame combats for most fighters (+16 HPs, yay!), and is only handy for saving time which would otherwise be spent camping.
That reminds me, time limits on quests ought to be implemented in Book 2.
On the other hand, the heal itself is useless in endgame combats for most fighters (+16 HPs, yay!), and is only handy for saving time which would otherwise be spent camping.
That reminds me, time limits on quests ought to be implemented in Book 2.