Thoughts on the Divine Heal spell.

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Saxon1974
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Thoughts on the Divine Heal spell.

Post by Saxon1974 »

Getting this spell sure makes the game and resting alot easier. I was having to rest and buy alot of heal potions before I got this spell.

My question is this;

Do you think this spell is a bit too powerful? Im not a caster character but even at level 1 I can usually heal fully twice before my mana runs out. I can't decide if I think its too easy or not, but it might be. Once I got this spell I havent needed to rest nearly as much.

Thoughts?
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Amasius
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Post by Amasius »

I don't agree.

Heal at level 6 costs 12 MP and heals 18-36 HP = on average 27 HP.
My first melee character had at level 16 146 HP (Endurance only 20) and 78 MP. With this 78 MP he could heal exactly 6 times = on average 162 HP and thats not much more than a full heal. You need Divination at level 11 to cast heal at level 6 and can't spend the skillpoints otherwise.

Heal isn't very useful in combat at the end of the game because 27 HP aren't much so you still need some healing potions. In the beginning of the game the spell is much more useful in combat and you have relatively much MP but you also have less potions and money so I think the spell is well balanced.
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Saxon1974
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Post by Saxon1974 »

I can see your point Amasius,

I only use divination for healing pretty much so I used all my MP's for that, which probably makes using it for healing easier for me. Im on the fence on how I feel about. It sure makes healing up after a fight much quicker.
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GSV3MiaC
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Post by GSV3MiaC »

I found playing a fighter a real chore until I got heal. After that it was more fun. Of course I didn't roll a very strong fighter to start with.
Allorman
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Post by Allorman »

If time lost to resting had any impact on the game (and I for one could see where it might have mattered) I would say that the divine healing is overpowered because of the rapidity with which mana restores compared to HPs.

On the other hand, the heal itself is useless in endgame combats for most fighters (+16 HPs, yay!), and is only handy for saving time which would otherwise be spent camping.

That reminds me, time limits on quests ought to be implemented in Book 2.
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