Some ideas ..

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GSV3MiaC
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Some ideas ..

Post by GSV3MiaC »

Artifacts which add to stats or skills if you keep them in inventory (make inventory mgmt more interesting, and get over the 'not enough skillpoints for rogues' type complaints).

Timed quests (or at least rewards which go down if you don't do the quest fast enough).
.. therefore ..
Some indications of game time (month, year, whatever) not just wallclock time.

More trainers (dodge, thieving skills)

More in-game dialogue hints (like 'you know you can steal with impunity while you are invisible, don't you' from the thief trainer, or 'watch out for the damn ghosts, coz they can curse you' from the crypt folks. or 'You need to get that disease seen to, because it won't wear off on its own', from anyone who notices you are diseased).
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PhilosophiX
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Post by PhilosophiX »

Yeh like the compass pendant that added 2 to Cartography... That should have just been a compass that added 2 to Cartography just by having it... good idea.
What is a man, If his chief good and market of his time Be but to sleep and feed? a beast, no more. Sure, he that made us with such large discourse, Looking before and after, gave us not that capability and god-like reason to fust in us unused.
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redspark
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Post by redspark »

But items that are for the same bonus should only allow the highest bonus. So if you had two compasses, you would only get one bonus not both added together.
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GSV3MiaC
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Post by GSV3MiaC »

Could play it either way .. as long as the items don't stack. Assuming the item only gives you +1 to cartography (or dodge or whatever) you are not going to get many before you run out of inventory (even assuming there are a lot in the game to start with .. the items could even be uniques).
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