Arcanum has been set aside yet again. I got tired of the Black Mountain grind, and last I left it, I was at the verge of the lowest level... when I get back to it I'll probably head back to town before going back and continuing.
I like Arcanum, but non-linear games bother me. It's a little worse with Baldur's Gate. I always feel lost, without direction, and always pushing through areas that 'aren't meant for my level at the moment', then having to breeze through 5-10 areas that I didn't know were supposed to be gone through at lower levels, for very little experience. Annoying as hell.
Geneforge 1 was the worst. Ugh. I must've spent 3 hours cleaning out at least 5 areas with no xp gain because I hadn't realized I was supposed to go there much earlier. Crazy. I was so happy that Jeff Vogel traded the non-linear for semi-linear.)
(That's why the Red Team's insistence on a non-linear, "open-world" Witcher 3 makes me so apprehensive. I don't want to wander a huge world without any narrative thread. I like stories, I don't like guessing which areas I'm supposed to address at which point.)
(Okay, non-linear rant over.
