
Good:
- The turn system is fantastic, this is the first turn based game I like as the turns are really transparent
- Some really neat ideas, like, for example, cartography skill
Bad:
- Some quests are so-so. No counter anywhere for 23 monsters to kill. No way to lie in some quests which would scream for lying.
- No way to reenter Fathamurk (which btw has average loot, so no big thing in the end; as a mage I still have to find a useful way to spend all the money I have).
Character type : Mage with both Elemental and Divination skills.
Spell List
========
Must have:
- Fire Dart, to survive the early game
- Create Food and Draw Water, to circumvent one of the rules
- Dense Nimbus & Element Armor, to basically neutralize entire kind of enemies
- Compress Atmosphere, best attacking spell in the game (actually the only one worth having after fire dart)
- Lock Melt, to gain plentiful of money, access hidden zones, etc.
- Detox, saves your life
- Divine Heal, saves your life
- Haste, to improve the outcome of battles in restricted space
- Lore, one less skill to have
Really nice to have:
- Cat's Eyes, to see in the dark
- Gravedigger's Flame, when you run out of torches
- Stoneskin / Leatherskin, for protection
- Cure Ailments, for the occasional disease
Not bad:
- Abyssal Freeze, would be good if there wasn't Compress Atmosphere
- Fireball, see above, but even less good
- Trapkill, you can use firedart to trigger the traps (or just step on them and heal/cure!), but this is faster
Not worth the slot they are in:
- Dehex, I don't know what this is for as I completed both game and fatharmurk without getting cursed ever
- Supernova, there are maybe (not sure) a couple situations in the entire game where it could be better than compress atmosphere. Maybe. Or maybe not. Everytime (2, actually) I used it was a bad choice.
- Reveal Map, a burdern to keep it on. As a mage you'll have plentiful of money and no really good item to buy, so just drop the money on cartography training as early as possible.
Finally a note about alchemy: in the whole game I used a total of six potions: 2 mana potions to kill the big guy inside the forgery of Farrock caves very early in the game (I went through farrock to go from eastwillow to port kuudad) and 4 mana potions III for the stone golem.
All in all a game I really enjoyed
