
Some animals will attack you, but others will not.
What do you think?
Or just a fish jumping in the water. Humm..wonder if nets used to catch fish or entangle enemies would be a good 'weapon'??dare49devil wrote: -Might be cool to see something in the water that swims towards shore and attacks.
Perhaps they could be added, but as decorative elements (i.e.: a dragonfly flying past you in a forest, or something like that); although I like zetetic0void's idea too.zetetic0void wrote:How about tiny animals. Like some areas (bogs, swamps) have heavy amounts of mosquitos. You can have a potion to buy for that (mosquito repellant) or create it as an alchemical reaction.
Tons of mosquito bites can lower you health and maybe a 1% chance of getting malaria or something haha (affected by what armour you are wearing, etc).
What do you mean by "keeping it a little simpler"?dare49devil wrote:-Let's keep it a little simpler IMO. =)
Perhaps. A good idea, too.dare49devil wrote:-I was thinking more just...Random animals scattered in regions where you'de find them. Neutral creatures that only attack if you attack them. Otherwise they just..Do nothing. lol.
I can't believe I didn't think about that!!Samurai Drakon wrote:Mmmmm... that makes me think.
What if your character is starving, and you're in the middle of nowhere (caves or desert). What would be there be to scavenge? Could you get meat from that camel's carcass? Could you eat a cave bat? Or could you nab an apple from a tree (a clickable tree would be nice). And fishing, can that be implemented? (a clickable spot in water with fish + luck roll with fish rod)
It would make more sense to get meat from slayed beasts than having them spew out coins and health potions (à la Diablo II).