Are some resting spots "safer" than others?
Are some resting spots "safer" than others?
It doesn't seem to be, but one of my favorite things about the old Gold Box games was that there were spots that were designated as "safe spots" for you to rest. I was wondering if (or possibly for Book 2) this were true for Eschalon?
I would think an added benefit to clearing out a campsite of the enemy would be the ability to use it as a safe resting spot thereafter.
I would think an added benefit to clearing out a campsite of the enemy would be the ability to use it as a safe resting spot thereafter.
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If you are going to rest outdoors, rest in short intervals. The longer you rest the more likely you will have a random encounter. You can rest for a short while and wake up, then go back to resting. It seems to limit the number of random encounters and you get to fully heal and restore mana. If you want a random encounter to get the experience just keep resting you will hear that bump in the night. 

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- Officer [Gold Rank]
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- Officer [Gold Rank]
- Posts: 429
- Joined: November 21st, 2007, 6:32 pm
- Location: Chicago
And is it just my luck or are the only camping encounters at higher levels Tauraxes? I'm close to my next level so I thought I'd go camp in the Tangletree Ossuary in a dark spot to take advantage of my skills (Hide in Shadows, Move Silent, Pred Sight, Cat's Eyes) for some XP and all that spawns are Tauraxes! In an Ossuary? Why Tauraxes everywhere? You don't even see a Taurax until late in the game then they seem to be everywhere! At 185 XP they are nice enough for quick XP, but some variety and logic behind encounters would make the game a bit more immersive.GSV3MiaC wrote:If you rest inside someplace with the door shut you can at least avoid getting swarmed in your sleep (since patch 1.2 or 1.3, anyway). I found the monster spawning slowed down when I got to higher levels .. just when they started to drop worthwhile loot. 8>.
Be nice if camping spawns weren't just level driven. Make them dependent on location as well. Ossuary: undead. Vela: Goblins and Taurax. Grimhold: Goblins. Salted Coast: Thugs. Shadowmirk: Eyeballs and undead. Etc etc etc.