Are there downsides to heavy armor?
Are there downsides to heavy armor?
I'm playing a character that is a mix of magic user and fighter. I have a 2-3 points in light armor (I'm only at lev 7 so far). My question is: Are there penalties for using Heavy armor? I'm thinking of getting at least 1 point in it but as you know that takes 3 skill points to do so. Does my magic get limited? Anything else other then 'silence' that goes negative once equipped with H.Armor? Thanks.
- Dragonlady
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Or you can hope to find a book of Heavy armour skills to read and save 3 skill points for something more important.Samsword wrote:Not as far as I know. I'm just a stickler about skill points, so I didn't put Heavy Armor into my repitoire of skills... but you can if you want, and still cast spells.
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Hmm... Does that book become available fairly soon? Or is it completely random? Is it found in a certain area only? I really wish sometimes **4** points became available at level up instead of 3.Dragonlady wrote:Or you can hope to find a book of Heavy armour skills to read and save 3 skill points for something more important.Samsword wrote:Not as far as I know. I'm just a stickler about skill points, so I didn't put Heavy Armor into my repitoire of skills... but you can if you want, and still cast spells.
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I prefer not mixing those two,but focusing just on one tipe of armor.Light armor appears more often in the begining,but offers less protection.It is also lighter,so if you dont have high strenght,its the one you should use.But I did manage to find the book of light armor in one of my plays when I started with heavy one,so you may end up lucky as well.
I, too, started with heavy armor and found a book of light armor fairly quickly. There does seem to be more light armor available at first, although you can buy some heavy armor, and it starts appearing later. I have noticed that, at least in the early game, more of the magical armor is light armor.
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