Hard at work…

posted in: Uncategorized | 5

We’re getting emails asking us for an update. There’s not much to tell – last September we announced that we had finished the design doc for our next RPG, a yet-to-be-named Sci-fi game. The phase we’re in now is building, building, building: a new game engine, a world to explore, and countless items to pick up and use. We don’t have anything to show off… yet. We’ll likely be pretty quiet for most of 2016 as we lock ourselves away in the studio and make magic.

More to come. Stay tuned!

A small update…

posted in: Uncategorized | 9

After a many years, dozens of revisions and tech tests, we have finalized the design doc and storyline for our next RPG. Yes, it is Sci-Fi. We are nowhere near ready to show off anything, so don’t get too excited- we just wanted to let everyone know that we’re still alive and that progress on the next game is being made!

Website Update

posted in: Uncategorized | 2

Wow, great responses on our previous poll! Thanks to everyone who voted and commented.

We’ve fixed some scaling issues with our website- some people on mobile devices and narrow browsers had a lot of trouble seeing page content. Let us know if it works better for you now.

POLL: What’s your favorite RPG format?

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Favorite RPG Format...

View Results

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Celebrating 10 years as an Indie Developer!

posted in: News | 3

Basilisk Games is 10 years old! We would have never thought in 2005 that we’d still be here working on games in 2015. Time flies when you’re having fun, as they say!

To celebrate our 10-year anniversary, we’ve redesigned the website. Our last update was 6 years ago, so yeah, it was time (edit: although, with all the trouble we’ve had during the upgrade, no wonder we waited six years to do it. -BW). We’re also giving away some free T-Shirts with the new Basilisk logo. Visit here for a chance to win one. We’ll have other specials in the next few weeks.

Oh, and we’re sorry that we’re not quite ready to announce our next title. Rest assured that our next project is being worked on as you read this. More info to come…

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