Thanks for your patience while we updated the software and wrangled the forums back online. We lost our custom color theme, but that’s a small price to pay in order to salvage years of posts. Also, we’ve had the forums locked down for about a year while we improve the anti-spam measures, and so we will reopen registration for a few weeks if you are one of the people who have emailed me asking for an account.
After our web host updated the back-end software, our forums were killed. We’re looking into some solutions. Most people who visit the forums are looking for solutions to quests or tech support. If this is you, Google is your friend.
In other news, we’re still here. Hello, how have you been?
As of MacOS Catalina, Macintosh computers no longer support 32-bit Apps. This is unfortunate, because the Eschalon series is written in a defunct language called BlitzMax, which is no longer supported and never had a 64-bit compiler.
What that means is the Eschalon games are not going to work on the latest version of MacOS. Perhaps some clever person will develop a 32-bit emulator for Catalina that will allow apps like Eschalon to run? Until then, your only option is to play it on an older MacOS, or on a different platform altogether.
If we find a solution that works, we’ll be sure to post it here.
Where has the time gone?
Yes, we are still here doing our thing: making games! If you’ve followed us over the past year, you’ll know that we’ve been working on a sci-fi RPG but decided to change the engine on it after 18+ months of work. I don’t want to repeat myself, but sometimes a game’s design just doesn’t work out and a hard reset is needed. The project is still actively being worked on.
So really, at this point, we actually have three major projects that we’ve been developing for a few years. Only one of our these projects is a true role-playing game, which I feel reflects our desire to not just be considered an exclusive RPG developer. I really can’t say which one of these projects might reach beta stage first, which is generally when I feel comfortable announcing them. We jumped the gun on the Zodiac project a couple years ago (and yes, Zodiac is still one of the projects in development).
Later in 2019 we should have a website redesign, and our accountant would very much like to see us announce a game this year, so…we’ll see. Until then, game on!
We’re looking to work with some freelance artists who specialize in 3D character modeling, including rigging and animating. Blender to Unity workflow. Send us a link to your online portfolio and we’ll contact you for a quote!
Thanks for all the email, Facebook and Twitter “update requests” you people send us; we see them, but we rarely give individual responses to each request. We’re sorry for being quiet for so long.
Our current game-in-development (the sci-fi RPG) has been coming along very well. The game world continues to grow. The rules system continues to get tweaked. The few people who have been lucky enough to see the game have given us overwhelmingly positive feedback, which makes us feel good. We are working overtime to get the game to a publicly-presentable state.
Unlike the Eschalon series, which we showed off from the very beginning with alpha screenshots and gameplay descriptions, this current game is being built in total secrecy until it is ready for a proper announcement to be made. The game has enough unique features that we don’t want to show off too early for fear of elements changing before release, or even our ideas being sniped.
As soon as we are ready to announce the game, we’ll give everyone a heads-up that it’s coming so you can be the first to see the gameplay trailer and screenshots. However, please be patient! I promise, we more restless to show off our game than you can imagine, but there’s still a lot of work to do. In the meantime, stop by our forums and let us know what you’re currently playing!
About this time every year, we get dozens of requests to meet up at the Game Developer’s Conference in San Fransisco. Unfortunately, we are not going this year. We’ve got too much going on here, working on our next game, to give up a week to watch other people talk about how to make games.
Perhaps next year!
We’ve updated our Who We Are page to reflect our philosophy on DLC or pay-to-win schemes for our games.
It turns out that our MX records have been jacked up for a few weeks, and our email has been sporadic. We just discovered a cache of 100+ emails that were never delivered, sitting over on our host’s server.
So, if you’ve tried to contact us in the last 3-4 weeks and never got a response, or worse, got back an error suggesting the Basilisk Lair may have been bulldozed, try sending your message again.
 Should be fixed now (5:30pm EST)
A short update about what’s been going on here in The Basilisk Lair – check it out on the forums: