Well, we’ve made it through the long holiday season. It’s great to have the time off, but not working for three weeks really messed the development schedule up!
We are currently working on a navigation system to direct the player to different mission points within each planetary system. Our original concept for this nav system was “wide open”, letting the player select any point on the navigation map to enter and explore. But since outer space is BIG, that meant may zones were just dead, empty areas where players burned up fuel. After some holiday brainstorming, we decided to re-build the navigation screen from the ground up using travel corridors between navigation points. It still allows the player to explore, but keeps them from wandering out into deep space.
Also working on visual effects, sound effects, and trying to decide the kind of music the game will have (testing out different genres and styles to see what fits). No screenshots on this dev update…maybe next one?
Basilisk Games founder Thomas Riegsecker talks a bit about game design in the latest edition of WFYI Art of the Matter.
“Zodiac and the Marauders of Sol” is the name of our next game- a sci-fi shooter/adventure hybrid with RPG elements. The teaser page is live, as well as the Facebook page (we’d love it if you liked and shared it!)
The official announcement with gameplay video/screenshots/game information will be released in
early 2017.  Removed “early”. We started getting emails January 1 asking “when?”. Probably not for a few more months. Keep checking back though!
We’re getting emails asking us for an update. There’s not much to tell – last September we announced that we had finished the design doc for our next RPG, a yet-to-be-named Sci-fi game. The phase we’re in now is building, building, building: a new game engine, a world to explore, and countless items to pick up and use. We don’t have anything to show off… yet. We’ll likely be pretty quiet for most of 2016 as we lock ourselves away in the studio and make magic.
More to come. Stay tuned!
Due to us updating the website earlier this year, some server path changes, and a host no longer carrying our files, some of the download links were broken. Sorry about that! All fixed now.
After a many years, dozens of revisions and tech tests, we have finalized the design doc and storyline for our next RPG. Yes, it is Sci-Fi. We are nowhere near ready to show off anything, so don’t get too excited- we just wanted to let everyone know that we’re still alive and that progress on the next game is being made!
A local community newspaper out of Brooklyn recently talked with Basilisk Games founder Thomas Riegsecker regarding game development and the state of the industry. You can check it out here:
Wow, great responses on our previous poll! Thanks to everyone who voted and commented.
We’ve fixed some scaling issues with our website- some people on mobile devices and narrow browsers had a lot of trouble seeing page content. Let us know if it works better for you now.