We’ve updated our Who We Are page to reflect our philosophy on DLC or pay-to-win schemes for our games.
It turns out that our MX records have been jacked up for a few weeks, and our email has been sporadic. We just discovered a cache of 100+ emails that were never delivered, sitting over on our host’s server.
So, if you’ve tried to contact us in the last 3-4 weeks and never got a response, or worse, got back an error suggesting the Basilisk Lair may have been bulldozed, try sending your message again. Should be fixed now (5:30pm EST)
A short update about what’s been going on here in The Basilisk Lair – check it out on the forums:
2017 marks the 10th anniversary* of the release of Eschalon: Book I, and to celebrate we are giving it away! Yep, it’s free, now and forever! You can download the full, pre-registered copy here or through GoG or Steam**. As if this cake needed any more frosting, Book II and Book III have been reduced in price, too.
Thanks for 10 great years! It’s been an awesome adventure, and we are looking forward to what the next 10 years brings.
* Technically, Book I was released in November 2007, but we wanted to celebrate now.
** As of this writing, Steam was having trouble digesting the new prices (FREE?!? Have you gone mad?!?). It may be a day or so before you see those prices change.
Basilisk Games founder Thomas Riegsecker talks a bit about game design in the latest edition of WFYI Art of the Matter.
We’re getting emails asking us for an update. There’s not much to tell – last September we announced that we had finished the design doc for our next RPG, a yet-to-be-named Sci-fi game. The phase we’re in now is building, building, building: a new game engine, a world to explore, and countless items to pick up and use. We don’t have anything to show off… yet. We’ll likely be pretty quiet for most of 2016 as we lock ourselves away in the studio and make magic.
More to come. Stay tuned!
Due to us updating the website earlier this year, some server path changes, and a host no longer carrying our files, some of the download links were broken. Sorry about that! All fixed now.
After a many years, dozens of revisions and tech tests, we have finalized the design doc and storyline for our next RPG. Yes, it is Sci-Fi. We are nowhere near ready to show off anything, so don’t get too excited- we just wanted to let everyone know that we’re still alive and that progress on the next game is being made!
A local community newspaper out of Brooklyn recently talked with Basilisk Games founder Thomas Riegsecker regarding game development and the state of the industry. You can check it out here: